So far in our imagined worlds project, I have been required to do some character re-designing, character 3D modelling, and in the next few months will be the lead animator of the project.
So far, I have managed my roles relatively well overall. The character re-designing worked out really well on my part. I remade some characters that we had designed previously into chibi like characters after talking through how we wanted them to look as a team. I have also been making the character models, which has been a very difficult task that for the most part has gone well, however there is still a way to go. The base model is made, it’s just that the actual individual character models haven’t been made yet.
I hope to finish these by the end of the week so that we can start animating as soon as possible. To complete this task, I just need enough time to actually make the assets. I’m probably going to extrude the clothing from the model itself, and then make separate models and parent them to the main model for the hair and the bow on Lilith. I’m not relying on anything else from my other team member for this, one of these models is my creative and technical model, and the other is important for the animation because it can’t be started without it.
These characters were originally designed by both Ebonny and I as lifelike proportioned characters. After discussing styles and how to simplify outfits, I made this redesign of those characters, and this is what we have decided to make the characters based on. I feel like this turned out well because it would have been difficult to get wrong, but I’m happy with how they look nevertheless.
This doesn’t look particularly neat, but it’s a plan for how I’m going to make my creative and technical model, Lilith. There is the plan for the base model, and the plan for what she will look like ideally at the end. I like how it looks, but I think some annotations would massively improve it.
Base model creation – Current progress
This model has been a challenge so far, because it started off as literally a cube and a super low poly sphere. I made the head shape, then made the body, which for about 2 weeks looked like a lego figure. It now looks like a person and is smooth, so I’m very happy with where it is. It needs to be made into the two different characters next, and hopefully this will be done to a good quality by the end of the week!