3D sculpting with Mudbox and Maya topology

This week I tried to sculpt with Mudbox. I tried to make some shoulder plates in Mudbox by pulling a mass out of the model’s shoulder, then using the knife tool to show the seam at the bottom of the plate, then used the flatten tool to make it look like it was hammered and pummeled manually into place.

I then sent this to Maya, but it wouldn’t load, so I opened up the same model without my edits into Maya, and I tried using Live surface, and using the ‘quad draw’ tool to sketch some polys into a shoulder plate shape. This was as far as I got with this, because overall I didn’t really understand what I was doing.

Maya topology


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