Industry research post 1 – Job roles within the video games industry

My desired industry to work for in the future is the video games industry. The games industry has many available jobs, and luckily this course covers most of them. Hopefully this post will cover enough detail on some of the potential jobs up for offer within the video games industry.

Animators – This job interests me most, as I am extremely interested in becoming an animator. This job is responsible for bringing life to characters, making a believable environment, and adding charm to movement and behaviour within a game. This can be within gameplay or cutscenes. Animators work closely with programmers and artists to create the best balance between smooth life-like movements and optimising the platform’s performance.

Concept and Lead Artists – These jobs are mostly centred around designing the game’s visual style, and designing the look of the characters, and environments. Concept artists make the initial art for the game and roughly design characters, environments, and all of the important assets, which then get developed by lead artists into official game art that inspires how everything looks. These artists work closely with all of the 3D art teams, and animators to make sure that all of the visual works fit the game’s style.

3D Artists – This branch splits into many smaller jobs such as 3D modellers, texture artists, and rendering specialists. These jobs consist of creating the assets that will get used in the game itself using software such as Autodesk Maya and 3DS Max to build and make the models. These artists work mostly with eachother, and lead artists so that the game assets fit the official game art and style.

Programmers / Developers – Programmers make and write the code that is used to run the game. There are different levels of programmers, but fundamentally they all share the role of making the code to run and control the game, and making custom codes wherever needed. There are specific specialisms, such as physics programming, AI programming, 3D engine development, and interface and control systems development. Programmers work closely in teams, and also with games designers to make sure that the code will apply properly to the necessary aspects of the game.

Games Designers – Games designers devise what a game consists of and how it plays, defining the core elements of the game, and designing levels and mechanics. They make the story, setting, rules, interface design, and all of the important features relating to the game. Games designers work with everyone and all of the other job roles so that their ideas get through properly, and work properly.

Producers – There are many levels and types of producers within the games industry, but ultimately, producers work on ensuring the successful delivery of the game, and making sure that everything is managed and organised properly. They are the managers of the projects, and they communicate with everyone involved with the projects, and they make sure that everything runs smoothly between all of the teams.

These roles are some of the most important roles within the industry. There are other important roles such as audio engineers, narrative copywriters, QA testers, and technical artists (and many many more), but it would take forever to describe every role in the industry, so I only listed the ones that immediately came to mind. In my next post, I will describe how I plan to try and become a professional 3D animator, and how industry professionals have gotten this job.


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