This morning was spent retopologising the base model, because there was too many tris on the model itself, and this would have caused trouble with animation in the future steps.
I did this by using the multi-cut tool to connect the vertices in messy areas better, deleting the unnecessary edges from the model, and merging any vertices that didn’t need to be there. I spent some most of this morning working out the wisest way to do it, and retopologising one side of the model. I then deleted the other half of the model, and finally worked out how to use the mirror tool so that I wouldn’t have to worry about connecting the model pieces and vertices.
I then began personalising the model to the character that I am making for my creative and technical model, Lilith. I will likely make Zach’s model around the same stages that I make the Lilith model, however the Lilith model comes first in this case.
I started by making her shirt. To do this, I extruded most of the torso area out of the model, and made a collar part by extruding faces out of the top of that previous extrusion around the neck. I then put an edge loop around the torso so that it would be possible to extrude out the corset part. This is all of the progress that I have made throughout the college day.
So far, I am feeling confident about how this looks. Before the model was retopologised, I was having trouble thinking it was good, however now that the geometry has been fixed, it looks more like a professional model. My next steps are to make the shirt look more like a shirt, then make the rest of the low poly clothing and hair as soon as possible so that I can rig her up and get started on the animation while I work on the high poly version.