Over the past few months, I have spent a lot of time making various parts for my most recent cosplay, Aqua from Kingdom Hearts: Birth by Sleep, and I was having trouble figuring out how to make her armour, so I decided to take some time to make some 3D models of her armour as a way of figuring out a good way to construct it in real life.
I took a few days to make some 3D models for the parts I was struggling to make, which includes her Keyblade Armour (from the top of her sleeves), and her small silver badge (from the intersection of the purple straps).
Making these 3D models didn’t involve any new techniques, but they still feel worth blogging about because I made them not only for cosplay purposes, but also to practice making things with Maya so that I don’t forget how to. Nothing really went wrong while I was making these 3D models, so there isn’t really anything groundbreaking or technical to talk about regarding them. But overall, I’m very proud of these 3D models, because making them with Maya gave me some good insight on how to make them in real life, and how to make templates so that I could replicate them with Worbla.
In the future, I plan to make Aqua’s keyblades for this cosplay, and I think that before I go to construct them in real life, I will likely construct them in Maya first (because this time around it worked out really well to give insight on how to construct these things), so in the future I might make some posts about keyblades or other miscellaneous cosplay parts.