Many months ago, I created a character named Yumea Lorithia, and made a post about her here on my blog about my development process for making her. Recently however, I decided to go back and redesign her again, because my art style has changed significantly and I had ideas about things I wanted to change.
As you can see, my art style has impacted her greatly, however I have changed a lot about her armour, weapons and general design overall. I kept the scarf because it fits her character, however the armour and the sword got a redesign because in my previous art for her they looked bland, and this armour fits her aesthetic more. I wanted the sword to look special because generic weapons look boring, so since her character is based around nature I decided to make her sword look more flowery, and to fit this aesthetic I decided to give her a flower crown, because it makes her look unique. I have also taken to using a specific brush to make a painty background, inspired by the Breath of the Wild concept art, because I think it compliments my new messy art style.
Overall, I am super happy with this new design for her. I rarely have much to show for original character design, so even though the character isn’t new, the new art style was something I really wanted to show off, because I am finally happy with how my art looks as a whole, however the armour, weapon, and overall design change of the character is also something that I am super proud of, because considering that there is only half a year between these drawings, I feel like her design has come a long way.
I have other characters that I have designed but not made posts on, so in the upcoming weeks I may post some redesigns of those too, because the original art of those characters wasn’t too amazing, however I feel like I’m starting to find my feet again with digital art and I have found that I’m spending more of my free time making and redesigning characters, so this feels like a good opportunity to show off that improvement.