Today we learned about game storyboarding. Game storyboards are hard to compare to film storyboards, because it’s much harder to plan for a game in that so many variables that can change, for example camera angles and player interaction. Film storyboards are set pieces, camera angles and perspectives are stuck to and set, but in games, sometimes the character can move around in cutscenes, and this makes it harder to plan out the interaction between characters and how this is framed, given that often in games the player moves away from talking NPCs. Another contrast between the two is that it gets to a point with game storyboarding where the storyboards are so hard to plan that any art made for it becomes concept art because the interaction is unpredictable.
Tony set us off on the task of making a storyboard for a level from a game, and to storyboard the main parts of that level. My mind immediately went to the mail delivery mini game from Kingdom Hearts 2. We were told to then plan out the main story elements and parts of that level, so my planning for that is below.
General rules – Get munny for beach adventure. Skateboard and deliver letters to get payed. Deliver speedily to get more munny
Characters – Roxas, Hayner, Pence, Olette, seagulls, male npc, female npc
Environment – Twilight town, a small village bathed in early sunset. Tall, closely packed houses, with narrow alleys.
Goals – Get munny to go to the beach
How the level progresses – Roxas notices a “help needed” board and decides to be a delivery boy. He then skateboards through the the town and delivers the mail to earn munny and go to the beach.
So far, I have only made a few main panels for the storyboard that I’m making for this mini game…
Currently it doesn’t look great, however hopefully later this week I will either make another post or put an update on this post with the completed storyboard.
Update: I have finally finished the storyboard, check this post here