Fantasy character: Mercy updated

Back in March, I designed a character named Mercy. At the time I loved her design, but I wasn’t confidant enough to post anything for her on my blog. Recently however, I decided to give her a redesign, because I need to evolve my art and make more unique stuff for my portfolio, and I felt like my old art for her just didn’t do her justice. So, meet Mercy.

Chill Mercy new transp.png

Mercy is a performing sorceress / fire eater who got scorched by her own flames during a performance, hence the burn marks on her body. Her anatomy needed fixing because on the old art it just looked proportionally wrong, however I feel like it looks much better here. I changed a tonne of things for her outfit and appearance, because her old design was heavily influenced by her entertainer background as a performing dancer, however I decided that she needed to look more like the sorceress she is, so I gave her robes with warm tones inspired by flames, and shorts and gloves with coal grey tones. I wanted to give her plenty of jewellery because I felt like it tied into the chaotic sorceress look. I stuck with my scribbly messy lines because this is a style I like a lot, and I used a similar background technique to Yumea’s redesign because I really like that Breath of the Wild concept look, except this time I tried to make Mercy’s background look like flames to add more of her personality. The burn marks are now vastly improved too, because I had accessibility to custom brushed, so I used this brush with a darker tone than her skin to make her burns look more like burns and less like purple blobs.

Overall, I am very happy with this character redesign. I am glad that I held off posting about this character previously because the old art was abysmal compared to this, however a part of me wished I had so that her evolution could have been seen the whole way. Never the less, she is on my blog now so she finally made it! Her design has come a super long way and I’m genuinely proud of how far my art has come in just half a year!


Summer Project: Ballet movement animation part 1

Over the summer holidays, I decided to try and animate a ballet movement for my portfolio. I myself am a ballerina, so I filmed a movement and used that for reference. I then repeatedly watched the footage and looked for the main poses within the movement to use as the main keyframes. I made rough sketches of each keyframe poses, along with taking note of the time-stamp, and then worked out where this should be in frames.

These images will be replaced with proper scans later on…

I then took the time to keyframe and animation block the main poses of the movement. This took quite a long time because I was having some issues with actually getting the frames to save into the timeline, however I managed to sort it out through the graph editor. I made a quick playblast so that I can show what I have so far.

Unfortunately, this was as far as I managed to get with the project so far because I took quite a lot of time to make the hammer textures, however I plan to try and complete it as soon as possible so that I have something unique for my portfolio.

Fantasy character: Yumea Lorithia updated

Many months ago, I created a character named Yumea Lorithia, and made a post about her here on my blog about my development process for making her. Recently however, I decided to go back and redesign her again, because my art style has changed significantly and I had ideas about things I wanted to change.

Yumea season 2.png

As you can see, my art style has impacted her greatly, however I have changed a lot about her armour, weapons and general design overall. I kept the scarf because it fits her character, however the armour and the sword got a redesign because in my previous art for her they looked bland, and this armour fits her aesthetic more. I wanted the sword to look special because generic weapons look boring, so since her character is based around nature I decided to make her sword look more flowery, and to fit this aesthetic I decided to give her a flower crown, because it makes her look unique. I have also taken to using a specific brush to make a painty background, inspired by the Breath of the Wild concept art, because I think it compliments my new messy art style.

Overall, I am super happy with this new design for her. I rarely have much to show for original character design, so even though the character isn’t new, the new art style was something I really wanted to show off, because I am finally happy with how my art looks as a whole, however the armour, weapon, and overall design change of the character is also something that I am super proud of, because considering that there is only half a year between these drawings, I feel like her design has come a long way.

I have other characters that I have designed but not made posts on, so in the upcoming weeks I may post some redesigns of those too, because the original art of those characters wasn’t too amazing, however I feel like I’m starting to find my feet again with digital art and I have found that I’m spending more of my free time making and redesigning characters, so this feels like a good opportunity to show off that improvement.

Personal 3D Modelling project: Aqua’s Armour (Kingdom Hearts BBS)

Over the past few months, I have spent a lot of time making various parts for my most recent cosplay, Aqua from Kingdom Hearts: Birth by Sleep, and I was having trouble figuring out how to make her armour, so I decided to take some time to make some 3D models of her armour as a way of figuring out a good way to construct it in real life.

I took a few days to make some 3D models for the parts I was struggling to make, which includes her Keyblade Armour (from the top of her sleeves), and her small silver badge (from the intersection of the purple straps).

Making these 3D models didn’t involve any new techniques, but they still feel worth blogging about because I made them not only for cosplay purposes, but also to practice making things with Maya so that I don’t forget how to. Nothing really went wrong while I was making these 3D models, so there isn’t really anything groundbreaking or technical to talk about regarding them. But overall, I’m very proud of these 3D models, because making them with Maya gave me some good insight on how to make them in real life, and how to make templates so that I could replicate them with Worbla.

In the future, I plan to make Aqua’s keyblades for this cosplay, and I think that before I go to construct them in real life, I will likely construct them in Maya first (because this time around it worked out really well to give insight on how to construct these things), so in the future I might make some posts about keyblades or other miscellaneous cosplay parts.

Cartoon Character design: Eryth Myrrah

For a long time, I have wanted to create a Victorian character inspired by the work of Lovecraft, and recently I made that dream a reality. I needed to add some diversity to my concept art, and a cartoon styled character felt like a fun way to do it, so I decided on a chibi art style, and thought up some backstory for the character.

This character is called Eryth Myrrah. She is a Lovecraftian-inspired ghost hunter, and she is an angel who studies ghosts, undead, and the final moments before death, in order to avenge a lost loved one. She puts herself in harms way and acts rashly in order to study more effectively, but deep down is haunted by her dangerous studies, however, she hides it with an upbeat and lighthearted exterior. I wanted to create a fallen angel, not in the sense that this character is a demon, but just in the sense that this angel is no longer a good, lawful angel. She has committed crimes, murdered based on vigilante justice, and carried out many grotesque experiments to become a ghost hunter. I wanted to make a cute looking character with a dark Lovecraftian backstory, I just love the idea of an angel conducting dark experiments in attempt learn about ghosts and undead.

I like doodle pages, so I decided to make a doodle page for Eryth with a variety of poses and expressions. ( I haven’t got a scan yet, so this picture will have to do. I will also add colour to this, and bring her to life a bit more). I chose her colour palette so that as a being, she looks light, however her clothes are supposed to reflect that she is fallen, and now experiments with darkness.



Fantasy Character Design: The Lorithia family

A few months ago, I designed a character called Yumea Lorithia, a noble knight, and posted about her here. Recently, I designed the rest of her family, because originally I had planned to make a family of wood elves as a fantasy project outside of college. Lorithia family signatures.png

This is the Lorithia family. To the bottom right, I have a better detailed sketch of Yumea Lorithia, the youngest child of the family. Above her, is Ielenia, the middle child, and in the middle of the bottom row, is Aelar, the eldest. The lady in the top right is Enna Lorithia, the mother, and at the bottom right is Rolen Lorithia, the father. I decided to flesh out Yumea’s backstory, because she is the first character I have ever originally designed, and I figured it would be easier to improve her if she had some backstory.

The main reason I am making a blog post about this is to show how my art has improved over the past few months. My original drawing of Yumea didn’t have much detail to her face, so I wanted to draw her head, just to work out what she looked like. The drawings look quite messy, but this is intentional, because I wanted to show that these drawings are scans from my sketchbook, that I have taken into Photoshop and painted over with colours that had layers on ‘Multiply’ mode.

I am really happy with how these drawings have turned out. I am very very happy with Yumea, Ielenia, and Enna, but I feel like Aelar and Rolen could have been better. I think it is the eyes that need improving, they just don’t look right to me. This is the first time I have drawn an original male character, so I’m not going to judge myself too harshly.

New graphics tablet (Wacom Intuos) practice run

For my birthday, I got a graphics tablet so that I can work on my art at home. I decided to do a practice run and give it a test, so I drew one of my favourite game characters, Aqua from Kingdom Hearts: Birth by Sleep. I also decided to try out a new art style that I thought was cute, so I drew her in Chibi style. This was mostly to try out a new style, but also because it felt like cheating to draw the same character, looking exactly the same, and putting her on my blog, so I tested myself and figured a new art style would be a fun challenge.

Chibi Aqua.png

If I was to improve anything about this, the biggest bug I have has to be the wobbly lines. I can’t work out how to add any stabiliser to Photoshop, so my lines are incredibly wobbly because of my shaky hands. I do like how the new art style worked out. It is cute, but I am unlikely to put anything else with this art style on my blog, at least until I work on it more, because at the minute it kind of looks like a 5 year old drew it, but it was trying something new so I don’t regret putting it here. Another thing I’d love to improve is the hair colours, because I would like to add more shades to it and make it look nicer.